News
Unreal Engine 5. 8 Preview Now Available
8+ hour, 49+ min ago (212+ words) Download it from the Epic Games Launcher. The PCG framework has also been updated, now allowing manual edits to procedural content while preserving its underlying logic. On top of that, the Procedural Vegetation Editor (PVE) has been significantly improved, making…...
Unity Tool For Easy JRPG-Style Game Development
4+ day, 7+ hour ago (202+ words) The Retro JRPG Template is a starting point for your project, providing all the systems you need. The Retro JRPG Template from Retro Gig provides a Unity framework for designing JRPGs with classic SNES and PSX-era systems. It's designed as…...
Face Sync Brings Audio-Driven Facial Animation and Lip Sync to Unity
4+ day, 17+ hour ago (156+ words) The toolset is a great choice for VR, mobile games, VTubers, and cinematics. Face Sync, an audio lip sync and facial animation toolset by Frostember Studios, helps save time and optimize CPU performance by eliminating the need for real-time sync…...
How Bad Chick Studios Creates AR Apps That Mix the Physical & Digital
5+ day, 15+ hour ago (1198+ words) Lafiya Watson of Bad Chick Studios shared with us the reasons behind the AR apps, why she chose Snap Spectacles, how she has created some of her projects, how she adapts them to different settings, and what her next projects…...
Building a Procedural Destruction Pipeline with Houdini & UE5
6+ day, 10+ hour ago (870+ words) Lea Seiler and Vishwaas Khare spoke with us about the workflow behind the Procedural Chaos Destruction Framework, explaining how they used Houdini to create a scalable and performant fracture logic, and discussing how they integrated various Unreal Engine systems. Destruction…...
Unity Dev Open-Sources UI Toolkit Design System Used In Game
6+ day, 13+ hour ago (277+ words) Tokens, components, icons, mobile support, and a runtime helper, all in a dark theme, all keyboard and touch-friendly, and all controlled from one stylesheet. Sinan Ata is a Solo Game Developer working on Leap of Legends, a multiplayer platform fighter…...
Artist Shows WIP Unity Vertex Painter Tool
6+ day, 14+ hour ago (186+ words) Sully shared updates on the tool. With this custom Unity Vertex Painter tool created by Game Developer and Mojang's Senior Technical Artist Brendan "Sully" Sullivan, you can paint vertex data directly onto meshes without leaving the Unity editor. The artist…...
Unity AI Now In Open Beta
1+ week, 11+ hour ago (276+ words) Unity AI can answer questions, generate code and assets, and execute actions directly within your project. Unity has been adding AI features into its engine for some time, and it has now announced that Unity AI is in open beta....
No More Foot Sliding with This Free Unity Tool
1+ week, 13+ hour ago (330+ words) Footwerk combines known solutions to make characters move naturally. I'm sure we've all encountered characters in video games sliding across the ground instead of stepping on it naturally. If yours do so as well, no worries: Pavel Arkhipov's Footwerk foot…...
Breakdown: Material-Driven Mesh Rotation In Unreal Engine 5
1+ week, 1+ day ago (177+ words) Alina Ledeneva has published a new technical breakdown built around three showcase examples. If you're a Technical Artist working in Unreal Engine 5 and looking for useful resources, Alina Ledeneva, who has been contributing to 80 Level for some time and recently…...