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foro3d. com > en > 2026 > mayo > norco-en-unity-pixel-art-gotico-sureno-con-iluminacion-avanzada. html

NORCO in Unity: Southern Gothic Pixel Art with Advanced Lighting

10+ hour, 57+ min ago  (437+ words) Foro3 D NORCO proves that pixel art is not at odds with technical sophistication. Developed in Unity, this indie title achieves a decadent industrial atmosphere through meticulous 2 D lighting and clever use of shaders. We analyze how Geometry Interactive studio combined…...

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foro3d. com > en > 2026 > mayo > metropolis-en-unreal-engine-4-el-reto-tecnico-de-suicide-squad. html

Metropolis in Unreal Engine Four: The Technical Challenge of Suicide Squad

11+ hour, 32+ min ago  (347+ words) Foro3 D The launch of Suicide Squad: Kill the Justice League has presented Rocksteady with a major technical challenge: maintaining the narrative quality of its previous titles within a massive open world. The engine used, Unreal Engine 4, is the foundation upon…...

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foro3d. com > en > 2026 > mayo > salt-and-sacrifice-evolucion-grafica-2d-con-monogame-y-photoshop. html

Salt and Sacrifice: Two-Dimensional Graphic Evolution with Mono Game and Photoshop

9+ hour, 28+ min ago  (123+ words) Foro3 D Salt and Sacrifice, the sequel to the acclaimed Salt and Sanctuary, represents a significant technical and artistic leap within independent development. Abandoning the previous engine, Ska Studios opted for Mono Game, an open-source framework that inherits the best of…...

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foro3d. com > en > 2026 > mayo > hibridacion-2d-y-3d-en-unity-el-caso-tecnico-de-limbus-company. html

Hybridization of 2 D and 3 D in Unity: The Technical Case of Limbus Company

13+ hour, 2+ min ago  (213+ words) Foro3 D Limbus Company, the latest title from Project Moon, demonstrates that dark aesthetics don't require AAA engines. Built on Unity, the game merges meticulously drawn 2 D sprites with real-time 3 D volumetric effects. This combination not only defines its visual identity…...

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foro3d. com > en > 2026 > mayo > mirthwood-en-unity-como-lograr-un-estilo-de-libro-de-cuentos-con-photo. html

Mirthwood in Unity: How to Achieve a Storybook Style with Photoshop

11+ hour, 19+ min ago  (45+ words) Foro3 D Art direction and optimization techniques in Unity " Lessons for indie developers seeking an artistic style " (PS: a game developer is someone who spends 1000 hours making a game that people complete in 2)...

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foro3d. com > en > 2026 > mayo > ys-x-nordics-y-el-yamaneko-engine-un-salto-tecnico-en-la-saga. html

Ys X: Nordics and the Yamaneko Engine: a technical leap in the saga

8+ hour, 6+ min ago  (638+ words) Foro3 D The launch of Ys X: Nordics marks a technical milestone for Falcom with the debut of its proprietary Yamaneko Engine. This new software leaves behind the limitations of previous installments, enabling larger open environments, a seamless maritime navigation system without…...

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foro3d. com > en > 2026 > mayo > 14-anos-de-codigo-propio-el-motor-tras-astlibra-revision. html

Fourteen years of custom code: the engine behind Astlibra Revision

16+ hour, 23+ min ago  (243+ words) Foro3 D Astlibra Revision is not just a tribute to classic JRPGs; it is a lesson in technical perseverance. Its creator, KEIZO, developed the DX Library engine in C++ over 14 years, a period spanning from simple experiments to a commercial release....

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foro3d. com > en > 2026 > mayo > optimizacion-tecnica-en-los-ports-de-persona-3-portable-y-persona-4-go. html

Technical Optimization in the Ports of Persona 3 Portable and Persona 4 Golden

10+ hour, 46+ min ago  (340+ words) Foro3 D The launch of the modern ports of Persona 3 Portable and Persona 4 Golden represented a significant technical challenge for Atlus. Adapting titles originally designed for portable hardware (PSP and PS Vita) to current platforms required deep reverse engineering and optimization…...

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foro3d. com > en > 2026 > mayo > radv-y-nvk-activan-fma-para-mas-precision-en-vulkan. html

RADV and NVK enable FMA for more precision in Vulkan

1+ day, 12+ hour ago  (221+ words) Foro3 D The RADV driver, the open source implementation of Vulkan for Radeon GPUs, has added support for the VK_KHR_shader_fma extension. This extension enables FMA (fused multiply-add) operations with correct rounding, offering greater precision in calculations without increasing computational load. It is…...

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foro3d. com > en > 2026 > mayo > el-pipeline-artistico-de-spongebob-the-cosmic-shake-en-unreal-engine-4. html

Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four

1+ day, 16+ hour ago  (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...

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