News
dy Install Libs adds Library Manager to Houdini
13+ hour, 43+ min ago (433+ words) Library Manager adds a single interface for discovering, installing, and managing open-source and commercial Houdini libraries. That matters because library installs rarely fail in exciting ways. They fail in slow, petty ways, like a missing file, a wrong path, or…...
Official Steam support lands on Unity roadmap
2+ week, 6+ day ago (360+ words) For those who don't know the tool: Unity is a realtime game engine that ships to desktop and consoles, and Platform Toolkit sits in the build and platform integration layer, so your release pipeline spends less time arguing with targets…...
OpenPBR BSDF reference code from Adobe
3+ week, 5+ day ago (484+ words) For those who don't know the tool: OpenPBR sits in the material and shading layer, feeding lookdev and final-frame rendering. It can travel between CPU and shader code thanks to a shared macro layer, and it plugs neatly into a…...
Texturing XYZ puts SKAP online, pores included
3+ week, 6+ day ago (378+ words) SKAP is an online service built to boost skin detail for digital heads used in VFX and games. The workflow starts from what most teams already have: a head model plus textures in the 2K to 8K range. From that input, SKAP…...
OmniStep 2.0 adds modules and dynamic collisions
1+ mon, 2+ day ago (226+ words) OmniStep is designed for scene exploration and interactive animation. Users can move through a scene using first person controls, with parameters such as speed, gravity, friction, and acceleration adjustable in the add-on settings. Walk and fly modes are available, allowing…...
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
2+ mon, 14+ hour ago (870+ words) For those who don't know the tool: Export Helper Pro is a Blender add-on sitting at the very end of asset creation, handling outbound exports to game engines like Unity, Unreal and Godot, with presets that reduce clicks and regret....
Godot 4.6 Arrives With Major CG-Friendly Updates
2+ mon, 1+ week ago (355+ words) For those who don't know the tool: The open-source Godot Engine is a cross-platform game engine widely used for interactive 2D and 3D content creation. Godot 4.6 is shifting focus toward workflow polish, production-ready defaults and deeper rendering and tool enhancements. Reflection probes…...
Storm HydroFX ships water without the node graph
2+ mon, 1+ week ago (428+ words) For those who don't now the tool: HydroFX is a standalone GPU-based FLIP liquid simulator from Storm VFX, designed to generate water simulations for downstream use in DCC tools via Alembic, USD and OpenVDB. It does not render, shade or…...
Free Browser Based Procedural Tree Generator Released
2+ mon, 2+ week ago (236+ words) EZ-Tree is a free, open source procedural tree generator that exports 3D trees as GLB or PNG and runs in browser or via NPM. Free Browser Based Procedural Tree Generator Released EZ-Tree is a procedural tree generation tool written in JavaScript…...
Unreal Engine 5.7: foliage, PCG and in-Editor AI
4+ mon, 3+ week ago (126+ words) The Substrate framework for modular material authoring and rendering has graduated to production-ready status. It enables layering of physically accurate material types such as clear coat, metal, cloth, and skin, producing more realistic composite surfaces. For material and look-dev teams,…...