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80. lv > articles > artist-shows-wip-unity-vertex-painter-tool-with-a-retro-style-scene

Artist Shows WIP Unity Vertex Painter Tool

1+ hour, 17+ min ago  (186+ words) Sully shared updates on the tool. With this custom Unity Vertex Painter tool created by Game Developer and Mojang's Senior Technical Artist Brendan "Sully" Sullivan, you can paint vertex data directly onto meshes without leaving the Unity editor. The artist…...

80lv
80. lv > articles > unity-launches-in-editor-ai-tools-suite-in-beta

Unity AI Now In Open Beta

22+ hour, 8+ min ago  (276+ words) Unity AI can answer questions, generate code and assets, and execute actions directly within your project. Unity has been adding AI features into its engine for some time, and it has now announced that Unity AI is in open beta....

80lv
80. lv > articles > you-ll-see-no-more-foot-sliding-with-this-free-unity-tool

No More Foot Sliding with This Free Unity Tool

1+ day, 26+ min ago  (330+ words) Footwerk combines known solutions to make characters move naturally. I'm sure we've all encountered characters in video games sliding across the ground instead of stepping on it naturally. If yours do so as well, no worries: Pavel Arkhipov's Footwerk foot…...

80lv
80. lv > articles > understanding-material-based-mesh-reorientation-in-unreal-engine-5

Breakdown: Material-Driven Mesh Rotation In Unreal Engine 5

1+ day, 19+ hour ago  (177+ words) Alina Ledeneva has published a new technical breakdown built around three showcase examples. If you're a Technical Artist working in Unreal Engine 5 and looking for useful resources, Alina Ledeneva, who has been contributing to 80 Level for some time and recently…...

80lv
80. lv > articles > blender-5-2-lts-introduces-new-cycles-texture-cache-system

Blender 5. 2 LTS Adds New Cycles Texture Cache System

1+ day, 22+ hour ago  (201+ words) This should significantly reduce memory usage when rendering scenes that use a large number of image textures. As always, the Blender developers are staying productive: Blender 5. 1 was released just this March, and Blender 5. 2 LTS is currently in alpha, with a…...

80lv
80. lv > articles > custom-retro-game-engine-that-simulates-real-crt-displays-behavior

Custom Game Engine Focused On Authentic CRT Display Simulation

2+ day, 23+ min ago  (242+ words) Retro Engine is a passion project by Alexander Rybak, also known as Analog Dream Dev, that goes beyond simple post-processing effects by physically simulating how CRT displays behave using Direct X 12. Alexander documents each stage of development. Long term, Retro…...

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80. lv > articles > blender-clarifies-ai-policy-and-amends-anthropic-donation

Blender Clarifies AI Policy Following Development Fund Updates

4+ day, 11+ hour ago  (376+ words) Following the recent Anthropic funding announcement, the Blender Foundation amends its donation parameters and outlines how AI fits into its roadmap, while emphasizing human-driven creation and open-source priorities. More Blender and Anthropic news Claude AI Creator Anthropic Joins Blender Development…...

80lv
80. lv > articles > see-what-s-next-for-gamemaker-in-spring-2026-update

The Future Of Game Maker: Spring 2026 Update

5+ day, 19+ hour ago  (324+ words) GMRT nears exit from beta, new developer tools, language expansion, the LTS timeline, and more. If Game Maker is your game engine of choice, the developers have just shared their Spring 2026 update, offering a look at what they've been working…...

80lv
80. lv > articles > developer-uses-gaussian-splats-to-build-fps-game-that-runs-in-browser

Developer Builds Browser-Based FPS Game Using Gaussian Splats

6+ day, 24+ min ago  (221+ words) You're free to play it. Gaussian Splatting has been gaining significant attention recently, with a growing number of experimental applications built on the technique. This project adds another nice example to that trend. As a game, it's fairly simple, offering…...

80lv
80. lv > articles > building-mesh-free-portal-bubbles-in-ue5-with-post-process

Building Mesh-Free Portal Bubbles in UE5 with Post-Process

6+ day, 21+ hour ago  (371+ words) Alina Ledeneva continued her research into frame synchronization between the gameplay camera and Scene Capture, with a project that leans more into the VFX direction. Deep Dive: UE5 Camera vs Scene Capture, Maintain Axis, Frustum Math, Projection Pipeline Many spatial effects…...