News
Check Out This Off-Axis Projection Demo Using Face Tracking
1+ hour, 36+ min ago (202+ words) Ian Curtis shared a new project. XR developer Ian Curtis showcased this mind-blowing off-axis projection demo, which tracks where your head is, and according to the data, the scene's perspective changes. The creator also shared technical details of the setup....
Free Nanite-Inspired 3DGS Renderer For Unreal Engine
2+ hour, 21+ min ago (243+ words) NanoGS aims to render large 3DGS efficiently while keeping VRAM usage low. Rendering really large Gaussian Splatting files is always challenging. To do it in real-time, you have to manage VRAM carefully, sort millions of splats efficiently, and only draw the…...
Spline-Based Terrain Editor For Unity That Works In Real-Time
23+ hour, 54+ min ago (132+ words) With TerraSplines, you can sculpt landscapes, create paths, fill areas, paint textures, and cut holes. TerraSplines by GRUELSCUM is a simple yet powerful terrain editing tool for Unity that lets you tweak terrains without permanently altering original data. It's perfect…...
Unity Launched Web-Based No-Code 3D Editor
4+ mon, 2+ week ago (129+ words) Now in beta. Recently, Unity announced several new enhancements to the engine, such as Android XR support in Unity 6 to broaden immersive experiences, and a unified dashboard that lets developers manage global commerce and catalogs all within Unity. Meet Unity…...
Customizable Stylized Water Shader For Unreal Engine 5
1+ day, 1+ hour ago (144+ words) Jean-Baptiste Louis shared his latest project. If you're looking for a nice and customizable water material for your project, check out this one by Jean-Baptiste Louis, impressive because it uses no maps or textures. The artist made Blueprints for it…...
Check Out Updates for RPG Paper Maker 3.0, the No-Code RPG Game Engine
2+ day, 5+ hour ago (153+ words) Meet RPG Paper Maker 3.0, a renewed version of the software that allows you to create a game even without knowledge of programming or 3D modeling. RPG Paper Maker, a game-making engine created by a solo dev Wano, received a major update....
Houdini Procedural Waterfall Tool With Artistic Control
3+ day, 1+ hour ago (198+ words) Serge Filin revealed more about his work on HAWKED. This waterfall tool was built by Serge Filin for HAWKED to make it easier for Level Artists to place waterfalls in the game while keeping full artistic control. The developer's task…...
OctaneRender 2027.1 Released in Alpha
3+ day, 4+ hour ago (248+ words) The experimental build features a real-time neural viewport, DLSS and FSR up-samplers, AI Light 2.0, and more. The first alpha of OctaneRender 2027.1, Otoy's GPU production renderer, is now available. The experimental build includes a wide range of in-development features that will…...
Turorial: Neat Blur Shader Created in Godot
4+ day, 1+ hour ago (139+ words) Binbun shows how to use mipmaps. Making a blur shader in Godot is not that hard, as proven by technical artist Binbun, who wrote a nice tutorial on the matter." The creator explains that usually, more blur means less performance,…...
Unity Unveils Key Updates Ahead Of GDC 2026
2+ week, 1+ hour ago (139+ words) Catch the team covering graphics and performance improvements, CoreCLR progress, in-app purchases, and more. Catch the team covering graphics and performance improvements, CoreCLR progress, in-app purchases, and more. The Unity Engine Roadmap Revealed As this year's GDC kicks off next…...