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Most glassmorphism is blur + a white overlay. I extracted the actual refraction into a Claude Code skill
4+ week, 23+ hour ago (463+ words) Every glassmorphism snippet I've seen is backdrop-filter: blur() plus a white overlay. That's a blurred rectangle. Real glass bends what's behind it, hardest at the edge — and that part is missing everywhere. Built it for a production Angular app, pulled…...