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News
Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction
17+ hour, 26+ min ago (688+ words) In this tutorial, we build an end-to-end hierarchical Neural Radiance Field (NeRF) using JAX, Flax, Optax, and the volume-rendering primitives provided by jax3d. We first construct a synthetic multi-view dataset from an analytic scene containing volumetric geometry and view-dependent radiance, using…...
What Is FSR? A Practical Look at FSR Video Upscaling for Browser-Based Tools
22+ hour, 46+ min ago (369+ words) FSR stands for FidelityFX Super Resolution, an upscaling technology built by AMD. It started as a gaming feature: render a game at a lower resolution (say 1080p), then let FSR reconstruct the missing detail to display it at a higher resolution…...
hailuo h3 kinematics and 24fps shutter blur: engineering zero-idle-ram postgresql synthesis queues for shadow's cybernetic dark studio
3+ day, 18+ hour ago (620+ words) Hailuo H3 Kinematics and 24fps Shutter Blur: Engineering Zero-Idle-RAM PostgreSQL... Tagged with saas, ai, architecture, devops....
Custom DLSS mod Frame Generation received a major performance update
3+ day, 22+ hour ago (257+ words) GameGPU The DLSSG Native project has received update 0.2.3, which significantly improves the performance of DLSS technologies Frame Generation и Multi Frame Generation on video cards of the series GeForce RTX 30The developers optimized the execution of computing kernels, implemented operation merging,…...
Experimental community mod significantly boosts DLSS 5 NR performance
4+ day, 17+ hour ago (358+ words) Modders have modified the processing pipeline behind DLSS 5 by changing the order in which certain steps are performed. This allowed them to significantly reduce the overhead, resulting in a much smaller performance hit. But let's take it one step at…...
NVIDIA 615 Linux Graphics Driver Improves Support for Vulkan-Native Games
4+ day, 20+ hour ago (352+ words) NVIDIA released the NVIDIA 615 series of graphics drivers for Linux, FreeBSD, and Solaris systems, with new features, improvements, and the usual bug fixes. NVIDIA 615 also adds a new token called RmDisableDisplayGlitchPerfLimit to the NVreg_RegistryDwords nvidia.ko kernel module parameter to reduce…...
NVIDIA driver 615.71.09 released for Linux with Vulkan / Proton improvements with NVIDIA Reflex
4+ day, 17+ hour ago (233+ words) GamingOnLinux Released as part of their slightly less tested New Feature Branch, NVIDIA driver 615.71.09 is out now for Linux. For those who want things nice and stable, you should stick to the 595 series with the most recent there being driver…...
DLSS 5 NeuralScreen brings neural rendering to Windows
5+ day, 7+ hour ago (358+ words) NeuralScreen is an unofficial Windows app that applies DLSS 5 Neural Rendering to videos, images and windowed games across the Windows 11 desktop. NeuralScreen, an unofficial Windows app from GitHub user perseval_BLR, applies DLSS 5 Neural Rendering across the Windows 11 desktop. It can process…...
NVIDIA has updated the Streamline SDK and DLSS libraries to version 310.9.1
5+ day, 14+ hour ago (219+ words) GameGPU NVIDIA officially unveiled its updated toolset for video game developers, publishing the open source release of Streamline SDK 2.14.1 along with the latest DLSS dynamic libraries, version 310.9.1 Source files and compiled modules are now available on GitHub for integration into…...
Lossless Scaling's frame generation for Linux lsfg-vk 2.0 is out now
1+ week, 2+ hour ago (309+ words) gamingonlinux.com The popular lsfg-vk project that brings Lossless Scaling's frame generation to Linux now has the big 2.0 release officially out. After a bit of an upset over it changing licenses and moving on from GitHub, it's nice to see…...