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How I Made A New Amiga Game In AMOS Professional
11+ hour, 23+ min ago (140+ words) Discover how I built Amiga Rescue, a new 50-level Commodore Amiga puzzle game in 2026, using AMOS Professional and a few bespoke, modern development tools. Higgypop Founder & Content Creator Steve Higgins has been building digital things for over two decades, covering…...
I Built a Blazing-Fast, No-Fear Git Client in Rust & Svelte 5 That Uses
3+ day, 6+ hour ago (197+ words) Tired of Git GUIs eating gigabytes of memory and accidentally deleting your uncommitted work? Meet FlowGit v0.1.3 — powered by Tauri v2, Rust native libgit2, and Svelte 5. Tagged with rust, git, svelte, webdev....
ADAM-PS5
1+ week, 3+ day ago (222+ words) 🎮 ADAM-PS5 — A PS5 Emulator in Development I’m working on an ambitious project called ADAM-PS5, with the ultimate goal of developing a PlayStation 5 emulator for PC capable of running PS5 games. The project is still in the early stages of development, and I…...
Scheduled: Re:Envisioning Web3 | LIVE from Destefanos???? / X
1+ week, 4+ day ago (13+ words) Scheduled: Re:Envisioning Web3 | LIVE from Destefanos 🤍 / X t.co JavaScript is not available....
Sin of Angels (SOA Game): The Digital Board Game that Plays like Sons of Anarchy
1+ week, 4+ day ago (514+ words) This post is about the hardest thing in it to build. We built Sin of Angels, a turn based strategy board game that runs entirely in a browser. Two to six players, no install, on desktop, tablet or phone. It…...
Steam Data Breach Exposes 12TB Source Code
1+ week, 5+ day ago (149+ words) Steam Data Breach Exposes Over 12TB of Source Code, Unreleased Projects Daily Beirut A massive breach has leaked more than 12 terabytes of Valve’s internal data—including source code and unreleased game projects—via exposed cloud storage APIs on GitHub. A major…...
Netflix's Autoscaler Evolution
3+ week, 1+ day ago (369+ words) StartupHub.ai Netflix is consolidating its two Apache Flink autoscalers into one open-source solution, achieving significant cost savings and improved stability. Visual TL;DR. 30,000+ Flink Jobs drove need In-house Autoscaler (2019). In-house Autoscaler (2019) initially led to Reduced Resource Usage. Reduced Resource…...
I Turned My iOS Memory Game Into a Physical Board for Shipaton
3+ week, 1+ day ago (812+ words) Adversary is a memory matching game with one change to the usual formula: hidden among the matching pairs is a Danger card that can mess up your round. Since I started building it for Shipaton, I’ve been trying to share…...
Stop Hand-Rolling Your Arkham API Client: Meet arkham-go
3+ week, 3+ day ago (1021+ words) That operational layer is where projects tend to accumulate fragile helpers and repeated boilerplate. A handler builds a URL in one package, a retry loop appears in another, and a stream connection is managed somewhere else entirely. The result may…...
CSS Can Finally Animate height: auto
3+ week, 5+ day ago (22+ words) Learn how CSS interpolate-size enables smooth transitions between fixed dimensions and intrinsic sizes like height: auto, replacing common max-height and JavaScript workarounds....