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News

Higgypop
higgypop.com > news > making-amiga-rescue

How I Made A New Amiga Game In AMOS Professional

11+ hour, 23+ min ago   (140+ words) Discover how I built Amiga Rescue, a new 50-level Commodore Amiga puzzle game in 2026, using AMOS Professional and a few bespoke, modern development tools. Higgypop Founder & Content Creator Steve Higgins has been building digital things for over two decades, covering…...

DEV Community
dev.to > longgoll > i-built-a-blazing-fast-no-fear-git-client-in-rust-svelte-5-that-uses-85mb-ram-goodbye-1gb-lml

I Built a Blazing-Fast, No-Fear Git Client in Rust & Svelte 5 That Uses

3+ day, 6+ hour ago   (197+ words) Tired of Git GUIs eating gigabytes of memory and accidentally deleting your uncommitted work? Meet FlowGit v0.1.3 — powered by Tauri v2, Rust native libgit2, and Svelte 5. Tagged with rust, git, svelte, webdev....

DEV Community
dev.to > my_lab_92112d1b788f1d6108 > adam-ps5-4eo4

ADAM-PS5

1+ week, 3+ day ago   (222+ words) 🎮 ADAM-PS5 — A PS5 Emulator in Development I’m working on an ambitious project called ADAM-PS5, with the ultimate goal of developing a PlayStation 5 emulator for PC capable of running PS5 games. The project is still in the early stages of development, and I…...

X (formerly Twitter)
x.com > i > spaces > 1NxaroRWOERKj > peek

Scheduled: Re:Envisioning Web3 | LIVE from Destefanos???? / X

1+ week, 4+ day ago   (13+ words) Scheduled: Re:Envisioning Web3 | LIVE from Destefanos 🤍 / X t.co JavaScript is not available....

DEV Community
dev.to > crimedigital > one-public-view-six-private-ones-shipping-a-board-game-where-the-tv-knows-less-than-the-phones-24de

Sin of Angels (SOA Game): The Digital Board Game that Plays like Sons of Anarchy

1+ week, 4+ day ago   (514+ words) This post is about the hardest thing in it to build. We built Sin of Angels, a turn based strategy board game that runs entirely in a browser. Two to six players, no install, on desktop, tablet or phone. It…...

Daily Beirut
dailybeirut.com > en > technology-and-science > steam-data-breach-exposes-over-12tb-of-source-code-unreleased-projects

Steam Data Breach Exposes 12TB Source Code

1+ week, 5+ day ago   (149+ words) Steam Data Breach Exposes Over 12TB of Source Code, Unreleased Projects Daily Beirut A massive breach has leaked more than 12 terabytes of Valve’s internal data—including source code and unreleased game projects—via exposed cloud storage APIs on GitHub. A major…...

StartupHub.ai
startuphub.ai > ai-news > technology > 2026 > netflix-s-autoscaler-evolution

Netflix's Autoscaler Evolution

3+ week, 1+ day ago   (369+ words) StartupHub.ai Netflix is consolidating its two Apache Flink autoscalers into one open-source solution, achieving significant cost savings and improved stability. Visual TL;DR. 30,000+ Flink Jobs drove need In-house Autoscaler (2019). In-house Autoscaler (2019) initially led to Reduced Resource Usage. Reduced Resource…...

@hackernoon
hackernoon.com > i-turned-my-ios-memory-game-into-a-physical-board-for-shipaton

I Turned My iOS Memory Game Into a Physical Board for Shipaton

3+ week, 1+ day ago   (812+ words) Adversary is a memory matching game with one change to the usual formula: hidden among the matching pairs is a Danger card that can mess up your round. Since I started building it for Shipaton, I’ve been trying to share…...

DEV Community
dev.to > tigusigalpa > stop-hand-rolling-your-arkham-api-client-meet-arkham-go-3598

Stop Hand-Rolling Your Arkham API Client: Meet arkham-go

3+ week, 3+ day ago   (1021+ words) That operational layer is where projects tend to accumulate fragile helpers and repeated boilerplate. A handler builds a URL in one package, a retry loop appears in another, and a stream connection is managed somewhere else entirely. The result may…...

Medium
medium.com > @shailendrakawadkar > css-can-finally-animate-height-auto-049bdffb1358

CSS Can Finally Animate height: auto

3+ week, 5+ day ago   (22+ words) Learn how CSS interpolate-size enables smooth transitions between fixed dimensions and intrinsic sizes like height: auto, replacing common max-height and JavaScript workarounds....